Working with logging frameworks
In this tutorial, we'll see how to log instances of value objects.
Writing to the console
In a new console application, add a NuGet reference to Intellenum
, and create:
Now, create an instance and write it to the console:
As expected, you'll see:
Intellenum generates a default ToString
method that looks like this:
It is possible to override ToString
—for example, you might want to write the value out and possibly pad the value with zeroes. Let's see how to do that. Add the following method to PacManPoints
:
Run it again and it'll now print:
Using the default logging framework
Next, we'll log values out using the default .NET logging framework.
Add NuGet references to:
Microsoft.Extensions.Logging
Microsoft.Extensions.Logging.Console
Next, add a namespace reference to Microsoft.Extensions.Logging
and create an instance of a logger that writes to the console:
Now, change the Console.WriteLine
to:
The output is something like this:
So far, we've used the standard .NET logger to write to a console, and we've written an Intellenum instance using structured logging.
Next, we'll look more at structured logging and switch to Serilog, a common choice for .NET.
Structured logging with Serilog
Structure logging is supported by the default .NET logger. The structured properties are inside 'index placeholders', for example, {PointsAwarded}
above. The default logger supports structured logging. However, it can't fully use structured data. For this, we'll use Serilog.
create a new console app
add NuGet packages for
Intellenum
,Serilog
, andSerilog.Sinks.Console
create the
PacManPoints
type from above
Add the following initialization:
Run it again, and you'll see something like this:
Let's create a bit more structure. Add a GameEvent
object:
Replace what is logged with:
You'll see:
In Serilog and some other .NET logging libraries that support structured logging, the @
character in a placeholder is called the destructuring operator. It tells the logging system to serialize the object completely instead of just calling ToString()
. This means the complete state of the object is logged, which can give you much more useful information for complex objects.
In our simple example, changing the logging line to:
Results in:
You can see that Name
is written as: Fred
. But Points
is written as: {"Value": 50, "Name": "PowerPellet", "$type": "PacManPoints"}, "$type": "GameEvent"}
You might find this output for Intellenums is too detailed and that it pollutes the logs.
We can tell Serilog to use the simpler format for Intellenums.
Add the following Destructure
line to the initialization:
And add this type to the project:
Now, run again, and see that enum is written more simply:
In this tutorial, we've seen how to Intellenums to the console and to the default logger. We've also seen how to use structured logging and how to customize the output of Intellenums written to Serilog.